stellaris protectorate vs vassal. 4 Cepheus update. stellaris protectorate vs vassal

 
4 Cepheus updatestellaris protectorate vs vassal  I don't believe that a vassal/tributary can have subjugates themselves so I

ago. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Ryuzenshi • 1 yr. You can't resettle pops (after toggling) with vassals. vassals can be integrated into your empire so you can eat them without claims or war. Protectorate is way much better, than vassals. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. This mod expands how vassals work. Toggle signature My Unofficial Patch to Stellaris 2. Each protectorate gives you 0. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. min. This page was last edited on 7 June 2023, at 11:13. #3. Thread starter Abdulijubjub; Start date Apr 14,. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. It's a detailed breakdown of which factors speak for and against accepting the demand. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. Can not transfer a system to protectorate. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. The first strategy entails declaring war on a specific nation. Zijkhal • 4 yr. It can also be worth it to integrate them so that their economy and ethics can be improved. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. sedmeister. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Is there a command to vassilize a nation? Because I can't seem to find it. No option to negotiate for a specialized subject. If you want to change the subject type, you'll have to release and then subjugate them as vassal. Eventually you incorporate them and badda-bing, you grow. • 7 yr. I get the mechanic from the defensive agreement causing it. Reforming your government does not change their status to vassals and they stay subsidiaries. 5 influence. And maybe a vassal could be made to give you some tribute. Most princely states in India were vassals of British India before independence of India. Legacy Wikis. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. 1 game reach the point of enlightenments. Content is available under Attribution-ShareAlike 3. Copy. Diplomacy allows you to protect another empire or become protected by one. Stellaris Real-time strategy Strategy video game Gaming. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection. . One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Ehm, relative vassal strength malus is based on SUM of your all. They aren’t going to. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. Content is available under Attribution-ShareAlike 3. We can negotiate, and renoegotiate the terms of our agreement. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. 25 monthly influence. Each has its own strengths and weaknesses. Umh protectorate can become your vassel and those you can annex. I have been thinking about this for a while and I think vassalisation is overpowered. Establishing a Branch Office costs a base of 1000 energy credits and 50 influence. If they're already protectorates then you're too powerful for them to be of any use to you. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. Protectorate is way much better, than vassals. Funny is the contracts allowed it. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Or if you give your vassal expansion. I checked my new vassal and there's nothing specifying said influence input. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. Tributaries do have a benefit to them. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. For protectorates, you actually gain influence, iirc. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. txt. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). bane_howlingmoon Mar 18, 2018 @ 5:42am. PrinceDragonBreath • 7 yr. ”. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. Everything else barring resources (-45 research for overlord) ive granted them. . As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. 4. It. Zorlond May 24, 2019 @ 5:49am. everstillghost • 5 yr. stigmund77 First Lieutenant. Thus, I use both :). I have a vassal (of type Vassal, not Protectorate). 197 3. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Stellaris Wiki Active Wikis. 5. EDIT: This is about 1. which likely won't happen unless you declare war on. sedmeister. Tributaries do have a benefit to them. Having a vassal should increase your influence, similar to how fleet power does via. I typically vassalize Fallen Empire core worlds and. Release the sector as a Vassal, then free it. Likewise you should be able to form a federation with your vassals. Europa Universalis IV has 310 Achievements worth 1405 points. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. which likely won't happen unless you declare war on. To Integrate Vassal or to Not Integrate Vassal? King of Malta. This page was last edited on 7 June 2023, at 04:39. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). Mar 1, 2011 265 498. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. Yeah. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Tributaries are also nice if they have good economy. I want to know what's better, protectorate or tributary. 2. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. I think, at. If you use this CB, the former subject will join your side in the war. ago. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. So it looks like vassals in Stellaris are more like protectorates in EU4. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. I found a way to get around it by Declaring war on an empire, and setting a war goal for them to cede a planet or planet/s with. Tributaries pay another nation for their autonomy. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. The Asimov update makes a further distinction between a protectorate and a vassal. Vassals are even worse on higher difficulties, since no matter. If the vassal doesn't like it they should get help from another empire and rebel. Vassals contribute significantly less to your empire size than a bunch of colonies. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Legacy Wikis. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. MathyM Colonel. Stellaris. How, then, can you choose between tributary vs. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. 0 unless otherwise noted. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Well, in all my games (started in 1. ago. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. 2x probably). Now I have grown to the point where I am as powerful as my Overlord. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Vassal Stole My Planet b/c of new Claim System. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. The protector will reduce the cost of discovered technologies by 50%. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. It is okayish. ( I. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Stellaris. Stellaris. • 1 yr. 3. Protectorates are great, you get +1 influence for each one. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. The UNE integrated the artificial intelligence empire and I want to know how this is possible. I am playing as a machine empire, using the latest Wells update. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. This page was last edited on 7 June 2023, at 04:39. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. ago. Sheodoq • Synth • 6 yr. 4 Cepheus update. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). You mainly get them by releasing empires from other empires. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. 3,600 days is 10 years in Stellaris. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. If you want to just get them as a vassal all you need is. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. . Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. You will have to release, claim and conquer. You could shove up right against one, rival, insult, and claim their systems. Stellaris Wiki Active Wikis. Alloy foundries are a good way to stopping being a vassal. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. of. 3. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. ago. r/Stellaris • I integrated a vassal. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You didn't accept my offer of protectorate. I don't really use the espionage system to know enough though. 4. Fluffy-Tanuki • 21 days ago. This page was last edited on 7 June 2023, at 11:13. They get a one sided defense pact with. ago. Azunai Jul 11, 2016 @ 5:51am. The whole point of an alliance is that you declare and respond to wars as a unified entity. ago. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. Stellaris. if they have less, they can only become a protectorate. They get a one sided defense pact with. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. I haven't yet had a fresh 1. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). . Diogenes_of_Sparta • Specialist • 2 yr. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. It happens in multiple games. You can not integrate subsidiaries. Um. When you start it, you will be shown the amount of influence required to integrate. [deleted] • 2 yr. ago. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. [deleted] • 1 yr. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. This is more a parent/child relationship. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. A vassal cannot colonize new planets. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. 1 Answer. I checked my new vassal and there's nothing specifying said influence input. Taking in a significant number of foreign pops can result in unrest due to differing. The file you need to copy and edit is 00_subjects. 5 loyalty (0. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). You're thinking of protectorate. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. A Workshop Item for Stellaris. They also generate +1 influence per month for their overlord. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. Terran Protectorates. You get secret fealty CB on their overlord. We slowly, methodically, build up our infrastructure. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. x. 2][e91f] Game Version 3. 25 influence. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Top500k • 5 yr. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. 5. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. They cannot enlighten, covert infiltrate or any other method, to. But I cant push the agreement any more favorable than it already is. So basicly its if you wont to have. 4. and Megacorps don't have the option to Vassalize and Integrate other empires. This page was last edited on 7 June 2023, at 11:13. Vassals must spend influence to deny your contract negotiation request. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. Thread starter Less2; Start date Mar 19, 2023;. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. 25 influence a month, and you can integrate them if you want. PanglosstheTutor • 7 yr. Except maybe espionage that causes a political incident. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. It may be faster to vassalize then integrate than to conquer an empire completely. (Friendly) You need to be way more powerful than them. The rights and obligations. No. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. This is a problem because Stellaris does not respect borders or distance except for moving ships. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . I have no idea on that. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. ago. You get 1 influence point for each protectorate you have established. Vassal if you plan on integrating him later, otherwise Tributary. Offer Protectorate is what you want. Toggle signature My Unofficial Patch to Stellaris 2. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. Protectorate. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. Once they get enough tech they immediately turn into a vassal. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. 0 unless otherwise noted. No no it was the other way round. They get a significant (i think 80%) boost to research if you already have the tech. Also, you should be able to release your subjects. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Standart Tributary: Gives you raw materials, a way to gain trust with someone. Removes outside species from empire for managing faction attraction and unity costs. There is a 60 months timer after vassalization. I control vast amounts of territory directly and most of my allies asked to become my vassal. Stellaris is a game where usefullness heavily depends on the playstyle. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Behave almost exactly the same as a vassal. (So in case as humans you move your capital to alpha centauri and. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. 3. Saves you escalating costs of consumer goods, research and unity. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Yet still they wont agree to it under these terms. It's honestly almost ALWAYS better to conquer and release as a vassal. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Have an authoritarian faction. I have 2 other vassals/protectorate but that doesn’t matter. ago. 2. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. your master with the goal to release you. For the first option, just studying them (wether passively or actively) may. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. 0 unless otherwise noted. 0 to 1. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. If you have a Defensive Pact or higher (Alliance. [You are in both cases still obligated to protect them] 2. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. ago. More of a child then an extented body part. I can't really see why vassalisation wars against equals would be game breaking. For Stellaris 2. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. What I find works best is to determine what vassal it is then determine what role suits them best. Check out this mod and modify your Stellaris experience. They do lose the difficuilty bonus, yes. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Please note these costs are over and above a base cost of 20 influence points. Overlord will be focusing heavily on the subject of. This article is for the PC version of Stellaris only. Protectorate no research cost discount NOR research agreement [v3. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. Vassalization request towards a Machine Intelligence empire. I don't understand why vassals drain influence. >> << Vassal is the most controlled type of subject-Empire. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. But it doesn't make sense to me. I can get the last of my independent neighbors to become my subject. Once they have 50% of your researched techs they become a vassal. 25 Badges. It’s not an either-or situation. Vassels rarely creating any meaningfull fleets. Flight_Harbinger. In game terms, I prefer vassals of nations. paradoxwikis. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. Protectorate is a special status for vassalized technologically disadvantaged states. ago. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before.